![]() You lay out your own strategy as a tabletop card game. It allows you to set up your forces in any way you like during each phase, allowing you to carry more units and more experienced ones as time progresses. The Phase system splits the match into three timed phases where you're able to deploy different types of units. A counterattack victory is glorious but oftentimes happens due to the enemy spending all of their units before the battle timer runs out. Good timing and a plan for falling back is most times a requirement and a prelude to a successful counterattack. Hopefully, the enemy won't be prepared for those. ![]() You will now need to use choke-points for ambushes and to support your troops with a different mix of units. ![]() This inevitability of battle actually forces you to keep adjusting your tactics. In fact, it kind of feels like your allies are mostly just cosmetic.įortifying and defending a position tends to be easier than to attack an enemy outpost, but you can't defend forever. They've got problems of their own – and due to the size of the map they're too far away to be of any help. It is pointless to throw new units to lock your position as they will take too long to get there. The story of the match is mostly written during the first 15 minutes of it.Įfforts to change that are often met with resistance. The truth is that Steel Division 2 feels a bit pre-scripted in the sense that it is hard to bounce-back once you're losing a match. Unfortunately, they're shot down by a couple of enemy anti-air units hiding in the woods. As a final act of despair you send your planes to destroy the enemy artillery. Enemy artillery falls on your units and it completely destroys their hideout. Your infantry units are holed up inside the village houses and are able to effectively suppress the enemy infantry. Once they're in sight of your anti-tank gun you realize they actually have no tanks and your gun is useless at this point.Ī number of storm infantry rushes towards your anti-tank gun and quickly take care of it. You can't even see it as it is too far away and your recon units are nowhere to be seen. ![]() BAM! They're blown into tiny pieces by the enemy tank destroyer. You don't know what's coming your way so you move your tanks towards the enemy. You know they're advancing as they slowly push the red line that splits the map between your sector and the enemy's. The enemy force advances towards the town. ![]() You forgot to place your recon units where they can spot the enemy at a distance. On Jumptown received it's 2.1 update with upgrades to the event such as redesigned drug lab interiors doubling the size of the operation, a second dispenser being added to expedite production, and a second entrance as well as multiple windows and skylights being added.Yet, you're going to lose this fight. In Alpha 3.18.0 the outpost was enlarged to a ring-like layout with two entrances and two laboratory rooms, each with their own dispensary machine. In Alpha 3.16.0 it received a drug dispensary machine as part of the Jumptown 2.0 dynamic mission feature set. Upon its debut, Jumptown was a simple facility with a commodity terminal. Players are known to camp out here and shoot at passersby, due to its stature as the holder of the currently most profitable trade commodity. Jumptown is an outpost on Yela's northern hemisphere, built inside of a crater nestled against a mountain.Ĭaution is advised while visiting this location. For the dynamic event, see Jumptown (event). ![]()
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