Your only real option is to begin exploring, so let's get cracking. You find yourself on a mysterious island as the game opens, with no clue as to what you should do or why you should do it. Keep in mind that you don't have to follow this layout: You could just as easily gain access to one age and immediately travel there instead of making all the ages accessible before leaving Myst Island.Ī story of treachery, mystery, greed, revenge awaits you on the island of Myst, so let's begin the journey. The first section will show you how to gain access to the four ages where the pages are hidden, and then a section is devoted entirely to each age, and, finally, one to the endgame. That's because we think it's a lot more gratifying to know why you're doing the things you do, even if you've completely given up and just want to get past a sticking point. But instead of merely giving you the answers, we'll also point out where the clues for each solution can be found (except where trial and error is involved). In this walk-through, we'll show you the solution to every puzzle facing you on Myst Island (where the two brothers are imprisoned), as well as answers to the puzzles found in each of the four ages you must visit to retrieve those missing pages. It's not because they aren't good at adventure games it's because Myst is simply a very challenging game. To find the pages requires solving puzzles that will tax not only your brain, but also your eyes and ears - and for every person who's finished Myst without getting stuck, there are ten others who've pounded their desks in frustration because they can't seem to get past a certain point. Soon after you begin playing, you discover that you have the power to free the two sons by retrieving the pages that are missing from the books that imprison them, and as you return each missing page more and more of their stories are revealed. It's not a very hard puzzle actually, but I felt pretty pleased when I figured it out just by following the fish's trajectory through the room and placing objects in its path.The story of Myst revolves around a man who has discovered how to travel to wonderful and mysterious ages by creating magical books, and the mystery of why he has imprisoned his two sons in similar books. But putting the pile of junk mail on top of Ford's satchel gives the airborne robot too much stuff to collect at once, and the fish is acquired successfully! I'm running out of things in my inventory at this point. This time the fish hits the robe, lands on the towel, gets picked up by a little robot who hits Ford's satchel, which sends the fish flying only to get picked up by another little airborne robot. That panel must be important too so I block it with Ford's satchel. This time the fish hits the robe, lands on the towel, then gets picked up by a little robot who exits via a floor-level panel. Cover the drain on the floor with the towel and hit the button again. Press the dispenser button again and the fish hits the robe and goes down a drain. The robe I'm wearing does hang on the hook, though. I tried to hang the towel on the hook, but it falls off. Since the hook is mentioned, it must be important. Press the dispenser button and the fish flies across the room and out some hole, just below a hook. I rather enjoyed the Babel Fish puzzle in the Hitchhiker's Guide to the Galaxy. The puzzle will wait here until you're finished," nor was it afraid to present you with some actual lateral thinking problems, and so when you finally managed to figure one out, it always felt like you'd really earned it. The game wasn't afraid to say "You know what? If you don't know how to read sheet music, or morse code, or you don't understand this reference? Well, you've got the Internet, time to take a crash course. The level of observation required, and having to follow your hunches, and then eventually making that one obscure connection (based on your own real-life knowledge that certainly isn't universal and is never even hinted at directly by the game) that lets you finally crack the code on it, was just goddamn incredible.Īlmost all of the Investigation Quests from that game were top-notch. Managing to solve, from start to finish, the entire "Hell and Bach" Investigation quest in The Secret World, without looking up a single spoiler or hint, was one of the most gratifying things I've done in a video game.
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